There is next changes in gameplay.
- Remove classes
- Remove shield items
- Three types of weapons, Katana with main stat STR, Scythe with main stat INT and Sword with mixed stats STR, END, INT with emphasis on END.
- Divide active skills to STR, END, INT types that will be supported by those stats
- Add auto coin stack when killing mobs, stacker button are not deleted from game.
- Change Damage Reducing by Endurance from 1 to 3.
Patch 3.15 - To balance gameplay and give you more choice of skills to chose, i removed low value passive skills and add to it more useable stats.
- Delete from "Passive Skills": Critical Rate, Critical Damage and Amplify Damage.
- Add to "Passive Skills": Strength, Intelligence and Endurance.
- Strength, Intelligence and Endurance no more increasing by using weapon and skills.
- Strength increase Physical Damage by 3 points,
- Intelligence increase Elemental Damage by 3 points.
- Endurance increase Damage Reduction by 1 point.
- Skills will now apply extra Elemental Damage which is increased by Intelligence and items, and this damage can be reduced only by Elemental Resist which is only obtained from items.
After 2 Beta Phases i decided to reorganize gameplay, server will be online and updates will be constatly adding, anyway game may be not playable in this case before full system are be implemented.
Game will be total reworked, due to getting alot informations from 2 beta stages.
Thanks and stay Tunned